Lightning Blast Effect

I'm working hard to push the limits of game design through Tech Art, and VFX

Lightning Attack
This is an effect i made in Unreal Engine 4 using the cascade editor, and blueprints visual coding system. I made all of the shaders/materials custom for this project.
Lightning Streak
The main portion of the effect consists of a beam particle, designed to thin out towards the end to increase the appearance of speed, even standing still, with image sprite particles trailing from t he emitter to make sure it easy to track as it travels through the level. The emitter has a minimal footprint, only increasing in complexity and render times near the main core, where several strains of the beam overlap to create a lightning ball effect. 
Lightning Blast
This effect spawns at any point that the main streak touches that has a collider, it shows a powerful hit and then rapidly dissipates so as not to obstruct sight lines and interfere or clash with other on screen effects. This particle system consists of a large base particle to create a glow drawing the eye to the center, multiple lightning meshes that are scaled and rotated randomly upon spawning, so they do not appear repetitive when multiple are spawned. It also has sparks similar to the trailing sparks of the main streak's to promote cohesion between the two, as well as to help drive home the force of the impact. All of the mesh data was created by me in Maya, then scaled down so as to not be too high poly in a live action setting. 
Animations and characters courtesy of Mixamo Animation Pack via Unreal Marketplace: https://www.unrealengine.com/marketplace/mixamo-animation-pack
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