Aura Shader in UE4

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Aura Shader
This is a highly customize able aura shader for UE4 that allows you to quickly create halo and glow effects around any object you have in your scene. It can be used for anything from health effects, to friend or foe outlines, to completely overlaying your mesh with a solid cover for a variety of effects, that can be easily and quickly adjusted by a designer using an intuitive menu system. 
This shader effect creates a colored glow around the edges of an object, utilizing the fresnel function, to blend the alternative color and glow into the original textures of the character without having to modify the maps at all. The shader also has a slow pulse effect that can be enabled or disabled based on the needs of the project.
This demonstrates the network used to overlay the aura onto the object or objects in question. It's a simple as plugging your maps in, and setting your options, all of which are organised by effect in the actual material editor in unreal once you instance the shader. 
Animations and characters courtesy of Mixamo Animation Pack via Unreal Marketplace: https://www.unrealengine.com/marketplace/mixamo-animation-pack
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